Как пользоваться консольными командами Mount & Blade 2: Bannerlord

Ранее мы писали про использование читов в Mount & Blade 2: Bannerlord, но их список был небольшим и достаточно ограниченным. Гораздо большего можно добиться при помощи консольных команд, и сейчас мы разберемся с тем, как их применять. 

В Bannerlord нет привычной консоли для ввода команд, однако игра включает консоль для разработчиков, которую можно активировать при помощи модов. Для этого вам необходимо скачать и установить мод Developer Console, а после активировать его в лаунчере Bannerlord

Также вам требуется активировать читы в config-файле. Делается это легко. Найдите файл по адресу: Documents > Mount and Blade II Bannerlord > engine_config.txt. Откройте при помощи блокнота и найдите строку cheat_mode = 0. Поменяйте значение 0 на 1 и сохраните файл.

После установки мода и активации читов в игре нажмите Ctrl и ~ (тильда), чтобы открыть консоль. Чтобы закрыть ее, снова нажмите комбинацию клавиш. 

Учтите, что консольные команды Bannerlord чувствительны к регистру, поэтому набирать их надо точно так, как они указаны. Так как сами разработчики не предоставляли команд, то процесс поиска новых всегда идет. Но умельцы уже проверили, и все перечисленные ниже должны работать.

Также учтите, что если видите знак #, то на его месте должно быть цифровое значение. К примеру, если вы хотите наградить себя 1000 золотых, то команда campaign.add_gold_to_hero # будет выглядеть так: campaign.add_gold_to_hero 10000

Команды Mount & Blade 2: Bannerlord и эффект:

  • Получить золото campaign.add_gold_to_hero #
  • Повысить уровень: campaign.add_skill_xp_to_hero
  • Добавить влияния: campaign.add_influence #
  • Добавить славы: campaign.add_renown_to_clan #
  • Добавить очков фокуса: campaign.add_focus_points_to_hero #
  • Вывести ID всех войск: campaign.give_troops help
  • Получить воинов: campaign.give_troops [TroopID] #
    (К примеру, если вы хотите получить 20 имперских лучников, то надо ввести: campaign.give_troops imperial_archer 20)
  • Список активных квестов: campaign.list_active_quests
  • Завершить активные квесты: campaign.complete_active_quest
  • Отменить активный квест: campaign.cancel_active_quest
  • Завести ребенка (если не в браке, найдется и муж/жена): campaign.conceive_child

Другие команды (обнаружены моддерами):

  • Log.Campaign.hide_log
  • Log.Campaign.show_log
  • Log.Campaign.show_unfiltered_logs
  • Log.Campaign.start_capturing
  • Log.Campaign.stop_capturing
  • Mission_Highlights.AddHighlight
  • Mission_Highlights.Initialize
  • Mission_Highlights.OpenGroup
  • Mission_Highlights.OpenSummary
  • Mission_Highlights.RemoveHighlight
  • Mission_Highlights.SaveVideo
  • agent.change_action_set
  • agent.delete_agent
  • agent.equip_clear
  • agent.fade_in
  • agent.fade_out
  • agent.goto
  • agent.main_agent_play_action_at_channel
  • agent.main_mount_play_action_at_channel
  • ai.debug_enable_cs
  • ai.driven_property
  • ai.formation_debug
  • ai.formation_speed_adjustment_enabled
  • ai.help_show_chars
  • ai.help_show_items
  • ai.help_spawn
  • ai.set_health
  • ai.set_health_help
  • ai.show_chars
  • ai.show_items
  • ai.spawn
  • atmosphere.current
  • atmosphere.list
  • atmosphere.reset
  • atmosphere.set_by_index
  • atmosphere.set_by_name
  • campaign.activate_all_policies_for_player_kingdom
  • campaign.add_attribute_points_to_hero
  • campaign.add_building_level
  • campaign.add_caravan_to_hero
  • campaign.add_companion
  • campaign.add_focus_points_to_hero
  • campaign.add_gold_to_all_heroes
  • campaign.add_gold_to_hero
  • campaign.add_horse
  • campaign.add_influence
  • campaign.add_morale_to_party
  • campaign.add_prisoner
  • campaign.add_progress_to_current_building
  • campaign.add_random_hero_to_party
  • campaign.add_random_prisoner_hero
  • campaign.add_renown_to_clan
  • campaign.add_sample_children_to_main_character
  • campaign.add_skill_xp_to_hero
  • campaign.adopt_hero
  • campaign.ai_attack_party
  • campaign.ai_defend_settlement
  • campaign.ai_goto_settlement
  • campaign.ai_raid_village
  • campaign.ai_siege_settlement
  • campaign.boost_cohesion_of_all_armies
  • campaign.boost_cohesion_of_army
  • campaign.burn_village
  • campaign.calculate_distance_from_main_party
  • campaign.call_faction_heroes_to_settlement
  • campaign.cancel_active_quest
  • campaign.change_clan_leader
  • campaign.change_current_building
  • campaign.change_faction_relation
  • campaign.change_hero_relation
  • campaign.change_main_hero_age
  • campaign.check_camp_locations
  • campaign.check_village_bandit
  • campaign.clear_settlement_defense
  • campaign.complete_active_quest
  • campaign.conceive_child
  • campaign.control_party_ai_by_cheats
  • campaign.create_faction_army
  • campaign.create_perk_main_hero
  • campaign.create_player_kingdom
  • campaign.declare_peace
  • campaign.declare_war
  • campaign.destroy_clan
  • campaign.destroy_kindgom
  • campaign.destroy_party
  • campaign.difficulty
  • campaign.election_chooser_cheat
  • campaign.election_supporter_cheat
  • campaign.enable_party_count
  • campaign.expel_clan_from_kindgom
  • campaign.fill_party
  • campaign.fill_party_alt_solution_test
  • campaign.fill_party_tableau_test
  • campaign.find_alley_owners_with_more_than_one_alley
  • campaign.find_hero
  • campaign.find_issue
  • campaign.find_mobile_party
  • campaign.find_settlement
  • campaign.free_player_through_barter
  • campaign.get_character_id_from_character_code
  • campaign.get_conversations_tags
  • campaign.get_criminal_ratings
  • campaign.get_game_progress
  • campaign.get_heroes_at_age
  • campaign.get_infested_hideout
  • campaign.get_invalid_family_members
  • campaign.get_lords_inside_settlement
  • campaign.get_main_party_position
  • campaign.get_settlement_common_area_states
  • campaign.get_stance_between_factions
  • campaign.give_all_crafting_materials_to_main_party
  • campaign.give_item_to_main_party
  • campaign.give_money_to_main_party
  • campaign.give_settlement_to_player
  • campaign.give_troops
  • campaign.give_troops_xp
  • campaign.give_workshop_to_player
  • campaign.give_xp_to_main_party
  • campaign.go_to_settlement
  • campaign.grow_player_babies_to_child
  • campaign.grow_player_children_to_teen
  • campaign.grow_player_teen_to_adult
  • campaign.heal_main_party
  • campaign.hide_hideouts
  • campaign.is_hero_suitable_for_marriage_with_player
  • campaign.join_kingdom
  • campaign.kill_capturer_party
  • campaign.kill_hero
  • campaign.lead_your_faction
  • campaign.leave_faction
  • campaign.leave_faction_by_rebellion
  • campaign.list_active_quests
  • campaign.list_all
  • campaign.list_children_heroes_suitable_for_marriage
  • campaign.list_heroes_suitable_for_marriage
  • campaign.list_heroes_without_party
  • campaign.list_home_settlement_of_player
  • campaign.list_player_traits
  • campaign.list_tournaments
  • campaign.list_trade_rumors
  • campaign.make_hero_fugitive
  • campaign.make_hero_wounded
  • campaign.make_main_hero_ill
  • campaign.make_peace_with_every_faction
  • campaign.marry_player_with_hero
  • campaign.move_camera_between_fights
  • campaign.move_camera_between_fights_automatically
  • campaign.move_time_forward
  • campaign.multiply_campaign_speed
  • campaign.normalize_hideouts
  • campaign.open_town_mission_spawn_at_workshop
  • campaign.print_all_issues
  • campaign.print_issue_statistics
  • campaign.print_issues
  • campaign.print_party_count_statistics
  • campaign.print_party_prisoners
  • campaign.print_player_progress
  • campaign.print_projects_in_settlement
  • campaign.print_settlement_goods
  • campaign.print_workshop_info
  • campaign.print_workshops_in_settlement
  • campaign.rebellion_enabled
  • campaign.refresh_icon
  • campaign.refresh_parties
  • campaign.remove_tracked_object
  • campaign.reset_player_skills_level_and_perks
  • campaign.reset_tracker
  • campaign.set_all_skills_main_hero
  • campaign.set_army_notifications
  • campaign.set_banner_editor_is_enabled
  • campaign.set_crafting_is_enabled
  • campaign.set_criminal_rating
  • campaign.set_desertion_enabled
  • campaign.set_face_gen_is_enabled
  • campaign.set_hero_age
  • campaign.set_intensity
  • campaign.set_kingdom_notifications
  • campaign.set_main_hero_age
  • campaign.set_main_hero_stats_to_mid_game
  • campaign.set_main_party_attackable
  • campaign.set_midgame_archetype
  • campaign.set_mood
  • campaign.set_parties_visible
  • campaign.set_player_reputation_trait
  • campaign.set_player_siege_as_sally_out
  • campaign.set_quest_debug_mode
  • campaign.set_skill_companion
  • campaign.set_skill_main_hero
  • campaign.set_skills_of_hero
  • campaign.set_town_test_scene
  • campaign.set_village_test_scene
  • campaign.show_character_feats
  • campaign.show_current_location_heroes
  • campaign.show_direction_of_player_around_settlement
  • campaign.show_direction_of_settlement_around_main_party
  • campaign.show_hideouts
  • campaign.show_party_morale_detail
  • campaign.show_party_size_limit_detail
  • campaign.show_possible_battle_scenes
  • campaign.show_prisoners
  • campaign.start_barter_with_hero
  • campaign.start_barter_with_lucon
  • campaign.start_conversation
  • campaign.start_election_to_change_policy
  • campaign.start_election_to_declare_war
  • campaign.start_election_to_make_peace
  • campaign.start_king_selection_decision
  • campaign.start_player_vs_world_truce
  • campaign.start_player_vs_world_war
  • campaign.start_rebellion_in_settlement
  • campaign.start_test_conversation_mission
  • campaign.start_tournament
  • campaign.start_world_war
  • campaign.take_hero_prisoner
  • campaign.teleport_hero_to_settlement
  • campaign.throw_prisoner_to_settlement
  • campaign.toggle_add_castles_to_villages_cheat
  • campaign.track_object
  • campaign.use_test_scenes
  • chatlog.can_focus_while_in_mission
  • chatlog.clear
  • close
  • cloth.reset_meshes
  • config.antialiasing_technique
  • config.brightness
  • config.brightness_calibrated
  • config.brightness_max
  • config.brightness_min
  • config.character_detail
  • config.cheat_mode
  • config.control_mouse_movement_accumulation_decay_speed
  • config.control_mouse_movement_max_accumulation
  • config.control_mouse_movement_y_scale
  • config.decal_quality
  • config.disable_sound
  • config.display_height
  • config.display_mode
  • config.display_referesh_rate
  • config.display_width
  • config.dynamic_resolution_fps_target
  • config.enable_cloth_simulation
  • config.enable_dynamic_resolution_scale
  • config.enable_flora_sway
  • config.environment_detail
  • config.first_time
  • config.foliage_quality
  • config.force_vsync
  • config.gamma
  • config.graphics_adapter
  • config.invert_mouse
  • config.lighting_quality
  • config.master_volume
  • config.max_framerate
  • config.max_simultaneous_sound_event_count
  • config.mouse_sensitivity_coefficient
  • config.music_volume
  • config.number_of_ragdolls
  • config.particle_detail
  • config.particle_quality
  • config.postfx_bloom
  • config.postfx_chromatic_aberration
  • config.postfx_dof
  • config.postfx_grain
  • config.postfx_hexagon_vignette
  • config.postfx_lens_flares
  • config.postfx_motion_blur
  • config.postfx_ssr
  • config.postfx_sssss
  • config.postfx_streaks
  • config.postfx_sunshafts
  • config.postfx_vignette
  • config.resolution_scale
  • config.safely_exited
  • config.save_window_positions
  • config.selected_monitor
  • config.shader_quality
  • config.shadowmap_filtering
  • config.shadowmap_resolution
  • config.shadowmap_type
  • config.sharpen_amount
  • config.show_framerate
  • config.sound_device
  • config.sound_output
  • config.sound_volume
  • config.terrain_quality
  • config.tesselation
  • config.texture_budget
  • config.texture_filtering
  • config.texture_quality
  • config.water_quality
  • config.weapon_trail_amount
  • console.clear
  • crafting.disable_contour
  • crafting.dismantle_all
  • crafting.give_random_weapons
  • crafting.list_mats
  • crafting.unlock_all_parts
  • debug.clear_permanent_debug_render_meshes
  • debug.mission_spawnpoint_count_and_mesh_checker_ui
  • debug.print_materials_with_name
  • debug.print_meshes_with_name
  • debug.print_meta_meshes_without_lods
  • debug.print_textures_with_name
  • debug.reset_ignored_asserts
  • eventmanager.print_registered_events_and_types
  • facegen.dress_player
  • facegen.referesh_character_as_kid
  • facegen.show_debug
  • facegen.undress_player
  • game.reload_animations
  • game.reload_managed_core_params
  • game.reload_native_params
  • game.siege_test
  • gfx.set_quality
  • global.illumination
  • granite.clear_cache
  • granite.generate_xml
  • granite.pause
  • help
  • items.export_nav_mesh_face_marks
  • items.find_and_clear_unused_resources
  • items.find_meshes_without_lods
  • items.print_all_items_with_generated_lod
  • items.print_all_items_without_generated_lod
  • items.print_all_items_without_lod
  • items.print_faulty_materials
  • items.take_ss_from_top
  • localization.check_for_erros
  • memory.stats
  • mission.AddDebugTeleporter
  • mission.AddObjectDestroyer
  • mission.begin_camera_fade_in
  • mission.begin_camera_fade_out
  • mission.begin_camera_fade_out_and_in
  • mission.disable_fall_avoid
  • mission.draw_formation_arrangement_debug_lines
  • mission.draw_formation_order_debug_spheres
  • mission.draw_point_of_interest_directions
  • mission.draw_siege_origin_positions
  • mission.enable_debug_window
  • mission.enable_fall_damage_warnings
  • mission.equipment_debug
  • mission.fix_camera_toggle
  • mission.flee_enemies
  • mission.killAgent
  • mission.list_agent_ids
  • mission.retreat_side
  • mission.set_battering_ram_speed
  • mission.set_camera_position
  • mission.set_deployment_visualization_selector
  • mission.set_facial_anim_to_agent
  • mission.set_shift_camera_speed
  • mission.set_siege_tower_speed
  • mission.toggleDisableDying
  • mission_cpp.fast_forward_mission
  • mission_cpp.kill_agent
  • mission_cpp.kill_all_agents_excluding_this
  • mp_client.list_agent_infos
  • mp_host.help
  • mp_host.kick_player
  • profiler.generate_performance_report
  • profiler.start_task_profilinf
  • replay.invisible_agents
  • replay.read_current_replay
  • replay.seek_frame
  • replay.tick_replay
  • replay.write_current_replay
  • resource.add_default_levels_to_prefab_file
  • resource.add_new_water_prefab
  • resource.clear_gpu_morph_textures
  • resource.export_meta_mesh_as_obj
  • resource.save_prefab_files
  • resource.set_visibility_distance_to_meshes_without_lods
  • resource.shader.clear_shader_cache
  • resource.shader.compile_shader_combinations
  • resource.shader.compile_terrain_shaders
  • resource.shader.compile_terrain_shaders_of_scene
  • resource.shader.create_compressed_shader_cache
  • resource.shader.generate_shaders
  • resource.shader.recompile_single_shader
  • resource.shader.save_shader_combinations
  • resource.shader.save_shader_identifiers
  • rgl_module_ini_options.always_check_modifications
  • rgl_module_ini_options.check_colormap_flags
  • rgl_module_ini_options.detailed_sound_log
  • rgl_module_ini_options.disable_async_physics
  • rgl_module_ini_options.disable_async_predraw
  • rgl_module_ini_options.disable_async_render_jobs
  • rgl_module_ini_options.disable_camera_precision_offset
  • rgl_module_ini_options.disable_data_parallelization
  • rgl_module_ini_options.disable_dynamic_instancing
  • rgl_module_ini_options.disable_gui_messages
  • rgl_module_ini_options.disable_oros
  • rgl_module_ini_options.disable_shadow_occlusion_pass
  • rgl_module_ini_options.disable_tableau_cache
  • rgl_module_ini_options.do_sound_one_shot_events
  • rgl_module_ini_options.enable_deterministic_mode
  • rgl_module_ini_options.enable_occluder_depth_prepass
  • rgl_module_ini_options.high_quality_screenshot_height
  • rgl_module_ini_options.high_quality_screenshot_width
  • rgl_module_ini_options.limited_framerate
  • rgl_module_ini_options.log_failed_weapon_collision_sound_events
  • rgl_module_ini_options.log_level
  • rgl_module_ini_options.prt_edit_data_folder
  • rgl_module_ini_options.record_missions
  • rgl_module_ini_options.screenshot_format
  • rgl_module_ini_options.screenshot_mod
  • rgl_module_ini_options.show_scene_terrain_layer_errors
  • rgl_module_ini_options.supports_postfx_chromatic_aberration
  • rgl_module_ini_options.supports_postfx_hexagon_vignette
  • rgl_module_ini_options.supports_postfx_lens_flares
  • rgl_module_ini_options.supports_postfx_streaks
  • rgl_module_ini_options.supports_postfx_vignette
  • rgl_module_ini_options.use_depth_flipping
  • rgl_module_ini_options.use_physics_engine
  • rgl_module_ini_options.use_texture_tags
  • show_memory
  • siege_test.set_level
  • siege_test.set_scene
  • siege_test.set_wallhp
  • sound.enable_wav_output
  • sound.reload_sounds
  • spitems.reload.xml
  • storymode.activate_conspiracy_quest
  • storymode.advance_to_kingdom_quests
  • storymode.complete_banner_investigation
  • storymode.destroy_all_anti_imperial_kingdoms_except_player_kingdom
  • storymode.reinforfce_kingdom
  • storymode.skip_character_creation
  • storymode.skip_first_phase
  • storymode.skip_intro
  • storymode.skip_tutorial_quests
  • storymode.weaken_kingdom
  • test_mission.change_faction_armor_color
  • ui.test_random_admin_message
  • ui.toggle_ui

Mount & Blade 2: Bannerlord находится в раннем доступе.

Источник